Like most indie developers we’re working on a shoestring budget, and are going to need a lot of humanoid animations for our game. With my awful animation skills and the huge bulk of animations required, we’ll definitely be sunk if I have to hand animate every human in our game.
So that’s where mocap comes in. Hollywood studios have been capturing amazing monkey and dragon themed performances for years now but those systems are astronomically expensive. However, there a few new, low-cost options for motion capture available these days. The developer of the painfully cute Ooblets game, Rebecca, got ahold of a Perception Neuron suit with what looks like great results.… There's more!