Working cheap motion capture into our gamedev pipeline

Motion capture might just finally available to indies

Like most indie developers we’re working on a shoestring budget, and are going to need a lot of humanoid animations for our game. With my awful animation skills and the huge bulk of animations required, we’ll definitely be sunk if I have to hand animate every human in our game.

So that’s where mocap comes in. Hollywood studios have been capturing amazing monkey and dragon themed performances for years now but those systems are astronomically expensive. However, there a few new, low-cost options for motion capture available these days. The developer of the painfully cute Ooblets game, Rebecca, got ahold of a Perception Neuron suit with what looks like great results.… There's more!

Making a crystal ball with Shaders in Unity

For this week’s devlog, I’m got a quick write-up on the shader that I’m working on for Theodora Green’s crystal ball. Every fortune teller has to have a cool looking crystal ball, Right? I’m using Unity’s new Shader Graph in the following write-up to create the effect.

A perfectly spherical ball of glass has some interesting visual properties. It works as a lens and flips the image upside down. In addition to the inverted image, it also gives a sort of fish-eye appearance.

A real glass ball showing the fish-eye, interved image.

The first thing we’ll need to do in the shader is capture the surrounding scene and replace the texture on the ball with it.… There's more!