It always feels slightly ridiculous to discuss historical authenticity in the context of a game all about demonic possession and psychic powers, and yet, that’s exactly what I’ve set out to do in Dark Tides — at least with regard to architecture, fashion, and, to some extent, technology.
And in fact, I even like to think that the Victorians — with their spiritual and mystical beliefs and preoccupation with death — might have appreciated some of the themes of the game.
From the beginning, Dark Tides was inextricably linked to the 19th Century. It’s a game that absolutely requires gas lamps and street urchins and shadowy figures in top hats.… There's more!