Fantasy shaped by history

It always feels slightly ridiculous to discuss historical authenticity in the context of a game all about demonic possession and psychic powers, and yet, that’s exactly what I’ve set out to do in Dark Tides — at least with regard to architecture, fashion, and, to some extent, technology.

And in fact, I even like to think that the Victorians — with their spiritual and mystical beliefs and preoccupation with death — might have appreciated some of the themes of the game.

From the beginning, Dark Tides was inextricably linked to the 19th Century. It’s a game that absolutely requires gas lamps and street urchins and shadowy figures in top hats.… There's more!

Introducing Dark Tides!

Hi! Thanks for checking out the Dark Tides dev log. In this, the very first post, I wanted to share a little about our crazy game journey so far.

About four months ago, Tom and I were just hanging out when I started imagining a dark, narrow hallway with peeling red wallpaper. A girl was tip toeing down the hall. Each step creaked and outside you could hear seagulls calling and the bustle of a tourist town. Without giving too much away, I started imagining a world influenced by unknown forces and dreaming of an underdog character who would crack the mystery and save the town.… There's more!